Project / DOKORA

DOKORA

16th-century Europe, in the Age of Sail. You do not go to sea yourself. Instead, you build the ships that will.

In Development Shipyard Simulation Age of Sail Design-Driven
DOKORA key visual

Overview

Where every voyage begins

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The age of the shipwright

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The pleasure of design

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Every commission is a story

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The sea proves the result

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A shipyard that grows

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There is no single right answer

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What remains is your record

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Screenshots

DOKORA screenshot 1
Shipyard mood and early design drafts
DOKORA screenshot 2
Hull and silhouette exploration
DOKORA screenshot 3
Watching the result of a voyage
DOKORA screenshot 4
Atmosphere concept visual